Complete guide to all game mechanics, buildings, resources and units.
Your main building, the first pen stroke on the page. It produces ink and sets how much you can store, how many buildings you can have and which levels they reach. Whoever burns it takes half of your ink. You never find it burnt: it is rewritten for free as soon as you come back.
Your first building
| Lvl | Cost | HP | /h | max |
|---|---|---|---|---|
| 1 | 450 | 1400 | 500 | 2000 |
| 2 | 50 | 1500 | 625 | 2500 |
| 3 | 1250 | 1600 | 750 | 3000 |
| 4 | 2500 | 1800 | 875 | 3500 |
| 5 | 3500 | 2000 | 1000 | 4000 |
| 6 | 4000 | 2200 | 1125 | 4500 |
Home of your geese, which produce feathers. Calling a new goose is free while there is room, and you can breed two geese to get a better one. Your farms also set how many feathers you can store.
Available at nexus level 1 · Up to 3
| Lvl | Nexus | Cost | HP | 🪿 max | 🪶 max |
|---|---|---|---|---|---|
| 1 | 1 | 200 | 300 | 4 | 150 |
| 2 | 2 | 500 | 400 | 6 | 200 |
| 3 | 3 | 800 | 500 | 8 | 250 |
Swordsmen, archers and spearmen are summoned here by typing spells. Each level makes room for more soldiers, and spearmen need level 2.
Available at nexus level 2 · Up to 2
| Lvl | Nexus | Cost | HP |
|---|---|---|---|
| 1 | 2 | 250 | 400 |
| 2 | 3 | 750 | 500 |
| 3 | 4 | 1250 | 600 |
Where ink soldiers are forged: ink swordsmen, ink archers and ink axemen. Stronger than the barracks soldiers, and more expensive.
Available at nexus level 3 · Up to 1
| Lvl | Nexus | Cost | HP |
|---|---|---|---|
| 1 | 3 | 500 | 200 |
Home of your hero, a giant armored goose. Expensive to build, but the hero is free to recruit. You can only have one, and after every battle it needs a long time to recover.
Available at nexus level 4 · Up to 1
| Lvl | Nexus | Cost | HP |
|---|---|---|---|
| 1 | 4 | 3500 | 600 |
Builds the ships that carry your soldiers across the sea. Without it you can't attack anyone. Each level holds one more ship.
Available at nexus level 2 · Up to 1
| Lvl | Nexus | Cost | HP | Ships |
|---|---|---|---|---|
| 1 | 2 | 400 | 400 | 1 |
| 2 | 3 | 800 | 500 | 2 |
| 3 | 6 | 1400 | 600 | 3 |
Blocks the way of enemy soldiers: they have to break through it to reach what it protects. Burning it gives no loot.
Available at nexus level 2 · Up to 32
| Lvl | Nexus | Cost | HP |
|---|---|---|---|
| 1 | 2 | 50 | 1000 |
| 2 | 2 | 200 | 1200 |
| 3 | 3 | 600 | 1600 |
Fires fireballs at the closest enemy soldier. Short range, but every hit hurts.
Available at nexus level 2 · Up to 2
| Lvl | Nexus | Cost | HP | Damage | Range | Reload |
|---|---|---|---|---|---|---|
| 1 | 2 | 750 | 1200 | 45 | 35 | 1.5 s |
| 2 | 2 | 1250 | 1400 | 55 | 45 | 0.3 s |
A tall tower that shoots darts at the closest enemy soldier from far away: the longest range, but little damage per shot.
Available at nexus level 3 · Up to 3
| Lvl | Nexus | Cost | HP | Damage | Range | Reload |
|---|---|---|---|---|---|---|
| 1 | 3 | 1000 | 800 | 20 | 65 | 1 s |
| 2 | 3 | 1250 | 1000 | 25 | 75 | 0.8 s |
Throws a feather at every enemy soldier in range at once. Each feather does little damage, but no soldier in range escapes.
Available at nexus level 5 · Up to 2
| Lvl | Nexus | Cost | HP | Damage | Range | Reload |
|---|---|---|---|---|---|---|
| 1 | 5 | 1500 | 1400 | 30 | 35 | 1 s |
On top of this tower a scribe writes without rest, and the page hangs down its front. It doesn't attack yet: for now it is a sturdy building that attackers have to burn.
Available at nexus level 4 · Up to 1
| Lvl | Nexus | Cost | HP |
|---|---|---|---|
| 1 | 4 | 1800 | 1000 |
The academy where scribes study, with a giant quill dipped in its inkwell. Its book teaches touch typing in 7 chapters: each lesson explains, shows which finger presses each key and has you type first with the keyboard on screen and then without it, for up to three wax seals. Each chapter ends with an exam, checked by the kingdom itself, that opens the next one.
Available at nexus level 2 · Up to 1
| Lvl | Nexus | Cost | HP |
|---|---|---|---|
| 1 | 2 | 2000 | 400 |
A circle of sand, with a spell inked around a giant quill, where scribes learn powers. It doesn't teach any yet: for now it is a building that attackers have to burn.
Available at nexus level 3 · Up to 1
| Lvl | Nexus | Cost | HP |
|---|---|---|---|
| 1 | 3 | 2500 | 400 |
The matter the world is made of: buildings are drawn with it. It builds and upgrades buildings, recruits soldiers, builds ships and rewrites burnt buildings. Your nexus sets how much you can store.
How to get:
Plucked from your geese and turned into the nibs your soldiers fight with. Scarce on purpose: breeding good geese takes time. Together with ink, they pay for every soldier. Your farms set how many you can store.
How to get:
Every article you type becomes a scroll: the record of your work as a scribe. Each scroll takes 30 min off your goose hero's recovery.
How to get:
Summoned by typing spells at the barracks and the arena, they cost ink and feathers. They board your ships, land next to the enemy village and burn everything they find. Their stats are fixed: your typing speed decides how many fallen soldiers you rewrite.
| Soldier | Where | Cost | HP | Attack | Range | Speed | Places per level |
|---|---|---|---|---|---|---|---|
Swordsman Cheap and balanced | Barracks | 10 🪶 15 | 140 | 45 | 10 | 12 | 3 / 4 / 5 |
Forest Archer Long range, fragile | Barracks | 8 🪶 12 | 70 | 90 | 30 | 13 | 3 / 4 / 5 |
Spearman Walking fortress: lots of HP, little damage | Barracks | 25 🪶 35 | 560 | 35 | 15 | 6 | 0 / 1 / 2 |
Ink Swordsman Balanced ink fighter | Arena | 25 🪶 35 | 350 | 110 | 12 | 12 | 4 |
Ink Archer Long-range ink arrows | Arena | 20 🪶 30 | 175 | 225 | 40 | 13 | 4 |
Ink Axeman Devastating at close range | Arena | 40 🪶 55 | 200 | 420 | 18 | 8 | 2 |
The sacred animal of the kingdom. Each goose lives in a farm and produces feathers, more the higher its level. Breed two geese of the same level and you get one of the next level; breed two different ones and you get one of the higher level with a new production.
A boss-sized goose with helmet, spear and shield. Huge HP and damage, but very slow. It never defends your kingdom: it only joins attacks. It takes the color of your best goose. After a battle it needs 24 h to recover (6 h if it survives), and every scroll you type takes 30 min off.
Built at the shipyard. It carries the soldiers you choose from your barracks, arena and goose house to an enemy village or a fort. A ship can be upgraded up to its shipyard's level, which changes how it looks.
Every attack starts at sea. Pick a target on the world map, choose which soldiers board and set sail: the ship goes around islands and islets to the enemy dock, so the longer the route, the longer the trip. All your ships that reach the same target attack together, and a ship that sails back home keeps aboard the soldiers that didn't land.
When your ships arrive, place your soldiers around the enemy village. They march on their own and burn whatever they reach. Burning the nexus wins the battle and takes half of the defender's ink; each farm gives half of their feathers and one of their geese; walls give nothing; any other building, 10 ink. If the nexus still stands at the end, it's a draw. You can only have one attack going at a time.
When one of your soldiers falls in an attack, it leaves a blot of wet ink with a word above it. Type the word before the ink dries and the soldier is rewritten with half of its life. Only the oldest blot shows its word, so the faster you type, the more soldiers you save. A mistake starts the word again. Each soldier can be rewritten only once, and the goose hero never.
A building burnt in an attack is left as a pool of ink and stops working. Click it to rewrite it for a third of its cost. Your nexus is rewritten for free as soon as you come back to your village.
Burning a player's nexus wins you trophies, and they lose the same amount. Without burning it, it's a draw and nobody's trophies change: attacking never costs you trophies. The exception is attacking a player more than 400 trophies below you: you lose trophies as soon as you start, and winning gives you none. Forts never change trophies.
The world is an archipelago that grows with its players. When your nexus reaches level 2, your village gets a place on the coast of an island (without an account you have to save your progress first). From the map you can search any player by name, fly to their village and spy on its defenses before you sail.
Every island is surrounded by islets with a fort on them, from level 1 to 3, guarded by cannons, ballistas, barracks and walls. Sail there and attack like you would a player: destroying its nexus steals half of its store and captures it. Each fort produces either ink (150–525 per hour) or feathers (8–27 per hour) for its owner, and you collect it from your village (only what fits in your storage). Destroyed buildings stay burnt until someone captures the fort, so you can wear it down over several attacks. A captured fort is rebuilt under your banner and you can add walls, cannons and ballistas to it (as many as its nexus allows), but any other player can take it from you. You can hold up to 5 forts. Forts never change your trophies.